#include extern "C" { #include #include #include } struct my_backend { struct wlr_backend base; // TODO: any backend‐specific fields }; extern "C" { static bool backend_start(struct wlr_backend* backend) { (void)backend; // TODO: start event loops, create outputs, inputs, etc. return true; } static void backend_destroy(struct wlr_backend* backend) { (void)backend; // TODO: destroy outputs, free everything } static int backend_get_drm_fd(struct wlr_backend* backend) { (void)backend; // TODO: return drm FD or -1 return -1; } static const struct wlr_backend_impl backend_impl = { .start = backend_start, .destroy = backend_destroy, .get_drm_fd = backend_get_drm_fd, }; struct wlr_backend* wlr_my_backend_create( struct wl_event_loop* loop, char const* name) { (void)loop; (void)name; struct my_backend* b = (struct my_backend*)calloc(1, sizeof(*b)); if (!b) { return NULL; } wlr_backend_init(&b->base, &backend_impl); // TODO: store loop/name, setup return &b->base; } bool wlr_backend_is_mybackend(struct wlr_backend* backend) { return backend->impl == &backend_impl; } }