Signed-off-by: Slendi <slendi@socopon.com>
This commit is contained in:
2025-12-17 21:31:11 +02:00
parent ffe4712663
commit b01a32194e
4 changed files with 22 additions and 57 deletions

View File

@@ -1,23 +0,0 @@
#version 460
layout (local_size_x = 16, local_size_y = 16) in;
layout(rgba16f, set = 0, binding = 0) uniform image2D image;
void main() {
ivec2 texelCoord = ivec2(gl_GlobalInvocationID.xy);
ivec2 size = imageSize(image);
if (texelCoord.x >= size.x || texelCoord.y >= size.y)
return;
vec2 uv = (vec2(texelCoord) + 0.5) / vec2(size);
float v = sin(uv.x * 10.0) + cos(uv.y * 10.0);
float r = 0.5 + 0.5 * cos(6.2831 * (uv.x + v));
float g = 0.5 + 0.5 * cos(6.2831 * (uv.y + v + 0.33));
float b = 0.5 + 0.5 * cos(6.2831 * (uv.x - uv.y + 0.66));
vec4 color = vec4(r, g, b, 1.0);
imageStore(image, texelCoord, color);
}

View File

@@ -1,21 +0,0 @@
#version 450
layout(location = 0) out vec4 out_color;
layout(push_constant) uniform PushConstants {
vec2 resolution;
} pc;
void main()
{
vec2 uv = (gl_FragCoord.xy + vec2(0.5)) / pc.resolution;
float v = sin(uv.x * 10.0) + cos(uv.y * 10.0);
float r = 0.5 + 0.5 * cos(6.2831 * (uv.x + v));
float g = 0.5 + 0.5 * cos(6.2831 * (uv.y + v + 0.33));
float b = 0.5 + 0.5 * cos(6.2831 * (uv.x - uv.y + 0.66));
out_color = vec4(r, g, b, 1.0);
}

View File

@@ -1,13 +0,0 @@
#version 450
void main()
{
vec2 positions[3] = vec2[](
vec2(-1.0, -1.0),
vec2( 3.0, -1.0),
vec2(-1.0, 3.0)
);
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}