mirror of
https://github.com/slendidev/lunar.git
synced 2025-12-19 13:29:52 +02:00
@@ -1,6 +1,8 @@
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#pragma once
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#include <array>
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#include <functional>
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#include <optional>
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#include <vector>
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#include <SDL3/SDL_video.h>
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@@ -9,6 +11,7 @@
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#include <vk_mem_alloc.h>
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#include <vulkan/vulkan.hpp>
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#include "Colors.h"
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#include "DeletionQueue.h"
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#include "DescriptorAllocator.h"
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#include "Loader.h"
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@@ -26,19 +29,121 @@ struct GPUDrawPushConstants {
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constexpr unsigned FRAME_OVERLAP = 2;
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struct VulkanRenderer {
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struct GL {
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enum class GeometryKind {
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Triangles,
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TriangleStrip,
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TriangleFan,
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Quads
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};
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explicit GL(VulkanRenderer &renderer);
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auto begin_drawing(vk::CommandBuffer cmd, AllocatedImage &color_target,
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AllocatedImage *depth_target = nullptr) -> void;
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auto end_drawing() -> void;
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auto begin(GeometryKind kind) -> void;
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template<size_t N>
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auto vert(smath::Vec<N, float> const &position) -> void
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{
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static_assert(N == 2 || N == 3 || N == 4,
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"Position must be a 2D, 3D, or 4D vec");
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smath::Vec3 pos { 0.0f, 0.0f, 0.0f };
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pos[0] = position[0];
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pos[1] = position[1];
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if constexpr (N >= 3) {
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pos[2] = position[2];
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}
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push_vertex(pos);
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}
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auto color(smath::Vec3 const &rgb) -> void;
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auto color(smath::Vec4 const &rgba) -> void;
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auto uv(smath::Vec2 const &uv) -> void;
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auto normal(smath::Vec3 const &normal) -> void;
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auto set_texture(std::optional<AllocatedImage const *> texture
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= std::nullopt) -> void;
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auto draw_rectangle(smath::Vec2 pos, smath::Vec2 size,
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smath::Vec4 color = smath::Vec4 { Colors::WHITE, 1.0f },
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float rotation = 0.0f) -> void;
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auto end() -> void;
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auto flush() -> void;
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auto use_pipeline(Pipeline &pipeline) -> void;
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auto set_transform(smath::Mat4 const &transform) -> void;
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auto draw_mesh(GPUMeshBuffers const &mesh, smath::Mat4 const &transform,
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uint32_t index_count, uint32_t first_index = 0,
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int32_t vertex_offset = 0) -> void;
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private:
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auto push_vertex(smath::Vec3 const &pos) -> void;
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auto emit_indices(size_t start, size_t count) -> void;
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auto bind_pipeline_if_needed() -> void;
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VulkanRenderer &m_renderer;
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vk::CommandBuffer m_cmd {};
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AllocatedImage *m_color_target { nullptr };
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AllocatedImage *m_depth_target { nullptr };
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GeometryKind m_current_kind { GeometryKind::Triangles };
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bool m_inside_primitive { false };
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bool m_drawing { false };
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Pipeline *m_active_pipeline { nullptr };
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smath::Mat4 m_transform { smath::Mat4::identity() };
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smath::Vec4 m_current_color { 1.0f, 1.0f, 1.0f, 1.0f };
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smath::Vec3 m_current_normal { 0.0f, 0.0f, 1.0f };
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smath::Vec2 m_current_uv { 0.0f, 0.0f };
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AllocatedImage const *m_bound_texture { nullptr };
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size_t m_primitive_start { 0 };
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std::vector<Vertex> m_vertices;
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std::vector<uint32_t> m_indices;
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};
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VulkanRenderer(SDL_Window *window, Logger &logger);
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~VulkanRenderer();
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auto render() -> void;
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auto render(std::function<void(GL &)> const &record = {}) -> void;
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auto resize(uint32_t width, uint32_t height) -> void;
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auto immediate_submit(std::function<void(vk::CommandBuffer cmd)> &&function)
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-> void;
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auto immediate_submit(std::function<void(vk::CommandBuffer cmd)> &&function,
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bool flush_frame_deletion_queue = true,
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bool clear_frame_descriptors = true) -> void;
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auto upload_mesh(std::span<uint32_t> indices, std::span<Vertex> vertices)
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-> GPUMeshBuffers;
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auto rectangle_mesh() const -> GPUMeshBuffers const &
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{
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return m_vk.rectangle;
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}
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auto test_meshes() const -> std::vector<std::shared_ptr<Mesh>> const &
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{
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return m_vk.test_meshes;
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}
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auto white_texture() const -> AllocatedImage const &
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{
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return m_vk.white_image;
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}
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auto gray_texture() const -> AllocatedImage const &
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{
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return m_vk.gray_image;
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}
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auto black_texture() const -> AllocatedImage const &
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{
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return m_vk.black_image;
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}
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auto error_texture() const -> AllocatedImage const &
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{
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return m_vk.error_image;
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}
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auto draw_extent() const -> vk::Extent2D { return m_vk.draw_extent; }
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auto mesh_pipeline() -> Pipeline & { return m_vk.mesh_pipeline; }
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auto triangle_pipeline() -> Pipeline & { return m_vk.triangle_pipeline; }
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auto gl_api() -> GL & { return gl; }
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auto logger() const -> Logger & { return m_logger; }
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GL gl;
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private:
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auto vk_init() -> void;
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auto swapchain_init() -> void;
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@@ -53,7 +158,6 @@ private:
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auto default_data_init() -> void;
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auto draw_background(vk::CommandBuffer cmd) -> void;
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auto draw_geometry(vk::CommandBuffer cmd) -> void;
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auto draw_imgui(vk::CommandBuffer cmd, vk::ImageView target_image_view)
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-> void;
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